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Friday, July 10, 2009

Trickster Online Fox Build Guide - First Job

Okay, now playing a Fox can go a lot of different ways. They are much more complex characters than the other classes (except maybe for Cats/Raccoons) so you really need to have a plan in mind when you start.

There are 2 major builds for Foxes 3142 and 1144.
Driller Build:
Power = 1
Magic = 1
Sense = 4
Charm = 4

Attack Build
Power = 3
Magic = 1
Sense = 4
Charm = 2

The idea behind the attack build is that you can take advantage of stone strike and your regular attack to do damage. You put all your points into AP to increase your damage. Of course you won't have a whole lot of HP but then there are drawbacks to everything. Personally I dislike this build intensely.

The driller build is much preferred and honestly it can deal out a lot of damage as well, but you have to level it up a little bit. However if you follow my leveling guide up to level 20 you will find that it isn't much of a sacrifice after all. Just put all your points into DA (Detect Ability) and get Shuriken Master and you will be just fine. In fact you will do nearly as much damage as a Bunny/Buffalo of equal level without having to engage in melee. You will also have the added benefit of becoming a drill master.

You can also swap out one of the charm points and put it into magic for increased magic defense if you like. This is a personal preference and won't hurt or help your progress much in any direction.

So where to put your level up points? If you are going for damage with stone strike and regular attacks then all points into AP. If you are going to excel at Shuriken Master then all points into DA. The Fox is one of the few classes where you really have to make this decision. It won't do you much good to fool around with where to put your points and you have to make this commitment early on.

Skills: Invincible Drilling - This is a must. Get it or regret it.

Stone Strike. Based on AP/DP. The advantage of this skill is that you don't need to buy anything to throw and you get it early. The disadvantages are that you can and will miss with it and it doesn't do as much damage as Shuriken Master

Shurken Master: My favorite. Based on DP only (both for hit and damage though the AP bonus of the weapon used affects damage). This skill has a very, very, very high accuracy and will only miss sometimes against very high level opponents. Also the damage is very good. With good equips and maxed DA you will be doing damage like a Bunny except your luck will be much higher than any Bunny or Buffalo so you will very often do more damage than the power types. The drawback is that you have to carry ammo (fire needle, bone needle, etc.)

Sixth Sense: You will want this skill because it boosts your DA by a percentage (the higher the skill level the higher the percentage). This means that you do more damage. Its good so get it. Beware, however that the mana cost is high so be careful. Until level 35 (when you get decent equips) it is entirely possible to level this skill to the point you can't cast it because you don't have the mana. Master it as soon as you can.

Basic Detection: Probably the last skill you will get during your fist job. Get it because quite frankly it makes drilling a ton easier. No need to master it though.