Rosemary in Paradise will give you a quest to find 2 swimsuits. Really these are 2 parts of a 2 part swimsuit but the designers had mercy (this time) and asked to find 2 of the same object rather than 1 of 2 different objects which would have been much, much harder.
This quest should take 5 to 10 minutes to complete, depending on your luck. The swimsuits can be found in beach field 4, which is the first beach you find if you take the teleporter in the bottom left of Paradise.
Start drilling. Drill near the edges and around the edges of the water and you will sooner or later digg up the necessary swimsuits. You will also, very likely drill up some Jenny Photo B which can be used to satisfy Don Guivanni's quest.
If you don't feel like drilling then you can get the swimsuits for Rosemary by purchasing them from a player in Paradise. The player shops generally charge between 10,000 and 20,000 galders for a swimsuit. In general drilling items are more expensive to buy than items obtained by hunting monsters.
Friday, July 31, 2009
Thursday, July 30, 2009
New Patch Released
The highlights of this patch, I think are:
Fiesta event open for 1 week. This means that those fiesta tickets (useless of late) will now be selling like hotcakes, so collect them while you can. This means more drilling in the desert beach areas.
More summer dialy quests. This is always nice.
Finally the wedding event. Hopefully more details on this soon. As always the patches are extremely rewarding.
Fiesta event open for 1 week. This means that those fiesta tickets (useless of late) will now be selling like hotcakes, so collect them while you can. This means more drilling in the desert beach areas.
More summer dialy quests. This is always nice.
Finally the wedding event. Hopefully more details on this soon. As always the patches are extremely rewarding.
Old Artist Quest - Paradise - Coloring Set
The Old Artist in Paradise asks you to go and find a coloring set and a piece of paper. Really this is a very simply quest, and shouldn't take more than about 5 minutes to complete. It can even be done much faster if you are lucky, but if you should have it completed before you ever reach Paradise.
Assuming you don't have any paper, walk over to the paradise shop. Find Item Girl and buy the paper. Or you can spend 10 minutes digging to get the paper, but that is strictly unnecessary and the paper is super cheap. However, if you are planning on doing Vagabond Eloy's quest you will dig up the paper at the same time so don't buy it.
Now, head on over to Beach Field 5. Kill fanta fish until one drops a coloring set. Head back and collect your reward.
An alternative is to buy a coloring set from a player shop there in Paradise. Be warned that it is very rare to find a coloring set for sale because they are so easy to come by. If you do find one expect to pay between 2000 and 10000 galders for it.
Assuming you don't have any paper, walk over to the paradise shop. Find Item Girl and buy the paper. Or you can spend 10 minutes digging to get the paper, but that is strictly unnecessary and the paper is super cheap. However, if you are planning on doing Vagabond Eloy's quest you will dig up the paper at the same time so don't buy it.
Now, head on over to Beach Field 5. Kill fanta fish until one drops a coloring set. Head back and collect your reward.
An alternative is to buy a coloring set from a player shop there in Paradise. Be warned that it is very rare to find a coloring set for sale because they are so easy to come by. If you do find one expect to pay between 2000 and 10000 galders for it.
Labels:
beach field 5,
coloring set,
fanta fish,
old artist,
paradise
Wednesday, July 29, 2009
How To Get Clione Cards In Trickster Online
One of the questions that I get from time to time is how to get Clione cards. Clione cards are essential to master the first skill which means that just about everybody is going to need to get their hands on a Clione card sooner or later. This, of course may not be the case depending on your skill build.
If, for example, you follow my bunny guide then you won't need a clione card because you'll be using burning rave rather than shockwave/titanium wrist. Nevertheless odds are good that you are going to need 2 Clione cards so that you can master your desired skill.
So where do you get the cards? Simple. Kill Cliones. Kill lots and lots of Cliones. On average you will need to kill 100 to 150 of the critters to get 1 card. You may get lucky and get 2 in the first 10 kills (has happened to me) or you may have to kill 300 to get 1 card. So plan on spending a bunch of time in coral field 4.
Or you can save up your galders and buy them. Players often offer them for sale at either Paradise or Megalopolis. Expect to pay anywhere from 100,000 to 300,000 galders per card.
If, for example, you follow my bunny guide then you won't need a clione card because you'll be using burning rave rather than shockwave/titanium wrist. Nevertheless odds are good that you are going to need 2 Clione cards so that you can master your desired skill.
So where do you get the cards? Simple. Kill Cliones. Kill lots and lots of Cliones. On average you will need to kill 100 to 150 of the critters to get 1 card. You may get lucky and get 2 in the first 10 kills (has happened to me) or you may have to kill 300 to get 1 card. So plan on spending a bunch of time in coral field 4.
Or you can save up your galders and buy them. Players often offer them for sale at either Paradise or Megalopolis. Expect to pay anywhere from 100,000 to 300,000 galders per card.
Monday, July 27, 2009
Trickster Online Items - Ground Earthworm
Where Found
Ground Earthworm is dropped by Golden Mole in Beach Field 5 and Beach Field 7.
Weight: 2
Sell Value 24
Description:
Earthworm living in far deep earth. Fish likes.
Use
Ground earthworm are quest items for the strange fisherman in Gate of Desert Beach if you are playing a sense type (fox/lion). You need to take him 20. Other characters don't need the ground earthworm.
Ground Earthworm is dropped by Golden Mole in Beach Field 5 and Beach Field 7.
Weight: 2
Sell Value 24
Description:
Earthworm living in far deep earth. Fish likes.
Use
Ground earthworm are quest items for the strange fisherman in Gate of Desert Beach if you are playing a sense type (fox/lion). You need to take him 20. Other characters don't need the ground earthworm.
Labels:
beach field 5,
beach field 7,
golden mole,
ground earthworm
Trickster Online Items - Crystal
Where Found
Crystal can be drilled up in all of the Desert Beach locations, including the pyramid. It is pervasive and gets to be annoying rather quickly.
Weight: 1
Sell Value 10
Description:
A middle quality jewel of dark brown, easily found across Caballa island.
Use
Crystal is the normal (non-event) quest item for Indiana John in Blooming Cora.
Crystal can be drilled up in all of the Desert Beach locations, including the pyramid. It is pervasive and gets to be annoying rather quickly.
Weight: 1
Sell Value 10
Description:
A middle quality jewel of dark brown, easily found across Caballa island.
Use
Crystal is the normal (non-event) quest item for Indiana John in Blooming Cora.
Trickster Online Items - Level Up Guide
Where Found
The level up guide is found in the MyShop as a free item up reaching level 2.
Weight: 1
Sell Value 150
Description:
Have questions about levels? Stats? Double click this item.
Use
The level up guide provides the basics about leveling up. Don't expect anything profound.
The level up guide is found in the MyShop as a free item up reaching level 2.
Weight: 1
Sell Value 150
Description:
Have questions about levels? Stats? Double click this item.
Use
The level up guide provides the basics about leveling up. Don't expect anything profound.
Sunday, July 26, 2009
Trickster Online Items - Water Drop Jewel
Where Found
The water drop jewel is dropped by the Fanta Fish in beach field 7.
Weight: 1
Sell Value 10
Description:
Water drop shaped beautiful jewel. But its not real.
Use
Let me know when you find a use for these.
The water drop jewel is dropped by the Fanta Fish in beach field 7.
Weight: 1
Sell Value 10
Description:
Water drop shaped beautiful jewel. But its not real.
Use
Let me know when you find a use for these.
Trickster Online Items - Recovery Guide
Where Found
You get the recovery guide for advancing levels. It is a free item from MyShop.
Weight: 1
Sell Value 50
Description:
The ultimate guide on HP/MP recovery. Read it everyday.
Use
Double click and get the basics about recovering HP/MP without using potions.
You get the recovery guide for advancing levels. It is a free item from MyShop.
Weight: 1
Sell Value 50
Description:
The ultimate guide on HP/MP recovery. Read it everyday.
Use
Double click and get the basics about recovering HP/MP without using potions.
Trickster Online Items - Wing of Return
Where Found
Wing of Return is obtained as a quest reward from Bunny Maid, Guild Clerk Esther, and Dorothy in Blooming Cora.
Weight: 100
Sell Value 1500
Description:
You can instantly teleport back to Coral Beach.
Use
Easily the best source for galders in the very beginning of the game. They can also be used to save you a few minutes of travel if you want. Personally I prefer to sell them and buy skill cards.
Wing of Return is obtained as a quest reward from Bunny Maid, Guild Clerk Esther, and Dorothy in Blooming Cora.
Weight: 100
Sell Value 1500
Description:
You can instantly teleport back to Coral Beach.
Use
Easily the best source for galders in the very beginning of the game. They can also be used to save you a few minutes of travel if you want. Personally I prefer to sell them and buy skill cards.
Trickster Online Items - Cacao
Where Found
Cacao can be found by drilling in all of the coral field areas (coral field 1, coral field 2, coral field 3 and coral field 4).
Weight: 2
Sell Value 12
Description:
Chocolate originates from cacao extract compound ingredient for Dark Chocolate.
Use
2 are required to make Dark Chocolate, which acts like a healing potion. This is also the quest item for Indiana John in Blooming Cora (at least through the summer).
Cacao can be found by drilling in all of the coral field areas (coral field 1, coral field 2, coral field 3 and coral field 4).
Weight: 2
Sell Value 12
Description:
Chocolate originates from cacao extract compound ingredient for Dark Chocolate.
Use
2 are required to make Dark Chocolate, which acts like a healing potion. This is also the quest item for Indiana John in Blooming Cora (at least through the summer).
Labels:
cacao,
coral field 1,
coral field 2,
coral field 3,
Coral Field 4,
dark chocolate
Trickster Online Monsters - Pineapple
Where Found
Beach Field 3, Beach Field 2
Level 24
Drops
Pine Bong Mask
Del Nori Sticker
Empty Pine Can
Other Info
Aggressive monster. The Pine Bong Mask is a quest item for Miranda Watty in Beach Town Paradise (collect 15 of them).
Beach Field 3, Beach Field 2
Level 24
Drops
Pine Bong Mask
Del Nori Sticker
Empty Pine Can
Other Info
Aggressive monster. The Pine Bong Mask is a quest item for Miranda Watty in Beach Town Paradise (collect 15 of them).
Trickster Online Monsters - Fan Lizard
Where Found
Beach Field 2
Level 30
Drops
Cooling Fan
Lizard Muffler
Sand Powder
Other Info
Fan Lizard is an aggressive monster (attacks without warning). The cooling fan is required by Don Giuvanni in Paradise if you are playing a cat character.
Beach Field 2
Level 30
Drops
Cooling Fan
Lizard Muffler
Sand Powder
Other Info
Fan Lizard is an aggressive monster (attacks without warning). The cooling fan is required by Don Giuvanni in Paradise if you are playing a cat character.
Labels:
beach field 2,
cat,
cooling fan,
fan lizard,
lizard muffler,
monsters,
sand powder
Trickster Online Monsters - Goblin Minion 30
Where Found
Beach Field 2 and Beach Field 6
Level 30
Drops
Healthy Tofu
Other Info
This creature is (was) the target of a monster quest given by the stranded goblin in Beach Town Paradise. This is, however, an event quest and not a part of the regular game. Meaning you won't always find these goblins running around.
Beach Field 2 and Beach Field 6
Level 30
Drops
Healthy Tofu
Other Info
This creature is (was) the target of a monster quest given by the stranded goblin in Beach Town Paradise. This is, however, an event quest and not a part of the regular game. Meaning you won't always find these goblins running around.
Labels:
beach field 2,
beach field 6,
goblin minion 30,
healthy tofu,
monsters,
paradise
Trickster Online Monsters - Thiefmon
Where Found
Coral Field 4
Level 17
Drops
50 Galder Coupon
Other Info
Thiefmon is the first aggressive monster in the game. Aggressive meaning they will attack you before you attack them.
Coral Field 4
Level 17
Drops
50 Galder Coupon
Other Info
Thiefmon is the first aggressive monster in the game. Aggressive meaning they will attack you before you attack them.
Trickster Online Monsters - Clione
Where Found
Coral Field 4
Level 15
Drops
Mysterious Milk
Clione Card
Eternal Health Grass
Other Info
Okay, all monsters will eventually drop their own card. The Clione Card, however, is the first important card in the game. Clione card is a skill master item for all first skills, i.e. the first skill card that a character can buy and learn (power blow, stone strike etc.) In other words a lot of people are looking for clione cards. They sell for between 100,000 to 300,000 galders each.
Coral Field 4
Level 15
Drops
Mysterious Milk
Clione Card
Eternal Health Grass
Other Info
Okay, all monsters will eventually drop their own card. The Clione Card, however, is the first important card in the game. Clione card is a skill master item for all first skills, i.e. the first skill card that a character can buy and learn (power blow, stone strike etc.) In other words a lot of people are looking for clione cards. They sell for between 100,000 to 300,000 galders each.
Labels:
clione,
clione card,
Coral Field 4,
monsters,
Mysterious Milk
Saturday, July 25, 2009
Trickster Online Monsters - Blue Penguin
Where Found
Coral Field 3
Level 11
Drops
Blue Ice
Cool Spring Water
Poultice
Blue Penguin
Other Info
Blue Penguins may be the first monster that you find higher level characters slaughtering. Why? To get a Blue Penguin after all. They will drop a blue penguin (very rarely) which is a very good pet for level 40+ characters.
Coral Field 3
Level 11
Drops
Blue Ice
Cool Spring Water
Poultice
Blue Penguin
Other Info
Blue Penguins may be the first monster that you find higher level characters slaughtering. Why? To get a Blue Penguin after all. They will drop a blue penguin (very rarely) which is a very good pet for level 40+ characters.
Labels:
blue ice,
Blue Penguin,
cool spring water,
coral field 3,
monsters,
poultice
Trickster Online Monsters - Little Cora
Where Found
Coral Field 3
Level 8
Drops
10 Galder Coupon
50 Galder Coupon
Other Info
Little Cora is a bit tough if you are below level 5.
Coral Field 3
Level 8
Drops
10 Galder Coupon
50 Galder Coupon
Other Info
Little Cora is a bit tough if you are below level 5.
Labels:
10 Galder Coupon,
50 Galder Coupon,
coral field 3,
Little Cora,
monsters
Wednesday, July 22, 2009
Buffalo Build Guide - First Job
If this guide looks like the Bunny Guide I published yesterday - well IT IS. They play the same for the first job, duh! There is no difference between a Bunny and a Buffalo for the first job, get used to the idea. They have the same skills, the same builds, use the same equips, do all the same stuff and quite frankly are the same class with different art. I just had to do a Buffalo specific guide so that those of you searching for it would find it.
But you want specifics - okay so for some specifics.
Popular Builds are:
Power = 4
Magic = 1
Sense = 1
Charm = 4
OR
Power = 4
Magic = 1
Sense = 2
Charm = 3
There are, of course any number of other combinations. Some newbies are tempted to raise magic in order to get more MP because it is frustrating for the first 35 levels to run out of mana all the time. One word - DON'T. If you want to boost your magic fine, but do it because you want the additional magic protection. You won't need the MP after level 35 because you'll be able to get items to boost it for you.
As for raising your sense there are 2 things that it does for you (okay 3, but it doesn't matter what you do you will never be that good at drilling). First and foremost it raises your critical probability which is very good. In essence you will to double the criticals of other Bunnies. Second it raies your WT or carrying capacity. This is also very useful. The drawbacks however are a significant loss of hit points (HP) and defense (DP). This means that you are going to get hit more often and for more damage and that you will have less health with which to absorbe the damage. In other words you will do more damage but also take more damage.
The choice is yours 4114 or 4123 (or some other build). Personally, I don't care which you choose. Me, I prefer a 4114 or 4213 because I do like having additional magic defense, but because I typically only run Bunnies to level 40 to get the gift box and sell it I stick with 4114 build because it is fast and easy to level.
Okay, so now for placing the skill points. There is really only one option (though some claim otherwise). AP. That's it. Put all of your points into AP (attack power). Pretty much all of your skills rely on it. Boost it and be happy.
Okay, you can drop some points into DP or MD if you want to raise your defenses. I won't argue with you. (Heck you could even drop all your points into DP or MD and and I wouldn't argue with you). However you should avoid at ALL costs the temptation to waste putting points into DX or AC. DX will max out naturally over time AND it levels so slowly that you won't even notice a difference while you are stuck doing crappy damage. As for AC, if accuracy is a concern take the Bull's Eye skill.
Okay, for skills : Burning Rave and Pumping Heart. Those are the essentials. In other words master these two.
Burning Rave does better damage than your regular attack and it DOES NOT MISS. Plus the cool down time is such that you can use it constantly.
Pumping Heart makes you do more damage. It also makes anyone else in your party do more damage. 'nuff said.
You can also master shockwave if you are in the mood. Shockwave is a slow skill but it does combo well with Burning Rave and you get it sooner so to my mind it works well. I usually Master it as well. 1 hit with Shockwave followed by 1 regular attack will kill a bunch of stuff.
Bull's Eye - a good skill. It makes it so you miss less often with your regular attacks and with Shockwave. However if you are using Burning Rave as your main attack, you won't be missing anyway so take the skill or not.
One word about the debuff skills (sense breaker, luck breaker and all that) DON'T. Complete waste of time. If you are high enough level and doing PVP then luck breaker will make you take less damage etc. But by and large they are not as useful as the other skills.
But you want specifics - okay so for some specifics.
Popular Builds are:
Power = 4
Magic = 1
Sense = 1
Charm = 4
OR
Power = 4
Magic = 1
Sense = 2
Charm = 3
There are, of course any number of other combinations. Some newbies are tempted to raise magic in order to get more MP because it is frustrating for the first 35 levels to run out of mana all the time. One word - DON'T. If you want to boost your magic fine, but do it because you want the additional magic protection. You won't need the MP after level 35 because you'll be able to get items to boost it for you.
As for raising your sense there are 2 things that it does for you (okay 3, but it doesn't matter what you do you will never be that good at drilling). First and foremost it raises your critical probability which is very good. In essence you will to double the criticals of other Bunnies. Second it raies your WT or carrying capacity. This is also very useful. The drawbacks however are a significant loss of hit points (HP) and defense (DP). This means that you are going to get hit more often and for more damage and that you will have less health with which to absorbe the damage. In other words you will do more damage but also take more damage.
The choice is yours 4114 or 4123 (or some other build). Personally, I don't care which you choose. Me, I prefer a 4114 or 4213 because I do like having additional magic defense, but because I typically only run Bunnies to level 40 to get the gift box and sell it I stick with 4114 build because it is fast and easy to level.
Okay, so now for placing the skill points. There is really only one option (though some claim otherwise). AP. That's it. Put all of your points into AP (attack power). Pretty much all of your skills rely on it. Boost it and be happy.
Okay, you can drop some points into DP or MD if you want to raise your defenses. I won't argue with you. (Heck you could even drop all your points into DP or MD and and I wouldn't argue with you). However you should avoid at ALL costs the temptation to waste putting points into DX or AC. DX will max out naturally over time AND it levels so slowly that you won't even notice a difference while you are stuck doing crappy damage. As for AC, if accuracy is a concern take the Bull's Eye skill.
Okay, for skills : Burning Rave and Pumping Heart. Those are the essentials. In other words master these two.
Burning Rave does better damage than your regular attack and it DOES NOT MISS. Plus the cool down time is such that you can use it constantly.
Pumping Heart makes you do more damage. It also makes anyone else in your party do more damage. 'nuff said.
You can also master shockwave if you are in the mood. Shockwave is a slow skill but it does combo well with Burning Rave and you get it sooner so to my mind it works well. I usually Master it as well. 1 hit with Shockwave followed by 1 regular attack will kill a bunch of stuff.
Bull's Eye - a good skill. It makes it so you miss less often with your regular attacks and with Shockwave. However if you are using Burning Rave as your main attack, you won't be missing anyway so take the skill or not.
One word about the debuff skills (sense breaker, luck breaker and all that) DON'T. Complete waste of time. If you are high enough level and doing PVP then luck breaker will make you take less damage etc. But by and large they are not as useful as the other skills.
Tuesday, July 21, 2009
Bunny Build Guide - First Job
Okay, Bunnies are easy to play - so easy in fact that there really isn't much to say other than go get 'em.
But you want specifics - okay so for some specifics.
Popular Builds are:
Power = 4
Magic = 1
Sense = 1
Charm = 4
OR
Power = 4
Magic = 1
Sense = 2
Charm = 3
There are, of course any number of other combinations. Some newbies are tempted to raise magic in order to get more MP because it is frustrating for the first 35 levels to run out of mana all the time. One word - DON'T. If you want to boost your magic fine, but do it because you want the additional magic protection. You won't need the MP after level 35 because you'll be able to get items to boost it for you.
As for raising your sense there are 2 things that it does for you (okay 3, but it doesn't matter what you do you will never be that good at drilling). First and foremost it raises your critical probability which is very good. In essence you will to double the criticals of other Bunnies. Second it raies your WT or carrying capacity. This is also very useful. The drawbacks however are a significant loss of hit points (HP) and defense (DP). This means that you are going to get hit more often and for more damage and that you will have less health with which to absorbe the damage. In other words you will do more damage but also take more damage.
The choice is yours 4114 or 4123 (or some other build). Personally, I don't care which you choose. Me, I prefer a 4114 or 4213 because I do like having additional magic defense, but because I typically only run Bunnies to level 40 to get the gift box and sell it I stick with 4114 build because it is fast and easy to level.
Okay, so now for placing the skill points. There is really only one option (though some claim otherwise). AP. That's it. Put all of your points into AP (attack power). Pretty much all of your skills rely on it. Boost it and be happy.
Okay, you can drop some points into DP or MD if you want to raise your defenses. I won't argue with you. (Heck you could even drop all your points into DP or MD and and I wouldn't argue with you). However you should avoid at ALL costs the temptation to waste putting points into DX or AC. DX will max out naturally over time AND it levels so slowly that you won't even notice a difference while you are stuck doing crappy damage. As for AC, if accuracy is a concern take the Bull's Eye skill.
Okay, for skills : Burning Rave and Pumping Heart. Those are the essentials. In other words master these two.
Burning Rave does better damage than your regular attack and it DOES NOT MISS. Plus the cool down time is such that you can use it constantly.
Pumping Heart makes you do more damage. It also makes anyone else in your party do more damage. 'nuff said.
You can also master shockwave if you are in the mood. Shockwave is a slow skill but it does combo well with Burning Rave and you get it sooner so to my mind it works well. I usually Master it as well. 1 hit with Shockwave followed by 1 regular attack will kill a bunch of stuff.
Bull's Eye - a good skill. It makes it so you miss less often with your regular attacks and with Shockwave. However if you are using Burning Rave as your main attack, you won't be missing anyway so take the skill or not.
One word about the debuff skills (sense breaker, luck breaker and all that) DON'T. Complete waste of time. If you are high enough level and doing PVP then luck breaker will make you take less damage etc. But by and large they are not as useful as the other skills.
But you want specifics - okay so for some specifics.
Popular Builds are:
Power = 4
Magic = 1
Sense = 1
Charm = 4
OR
Power = 4
Magic = 1
Sense = 2
Charm = 3
There are, of course any number of other combinations. Some newbies are tempted to raise magic in order to get more MP because it is frustrating for the first 35 levels to run out of mana all the time. One word - DON'T. If you want to boost your magic fine, but do it because you want the additional magic protection. You won't need the MP after level 35 because you'll be able to get items to boost it for you.
As for raising your sense there are 2 things that it does for you (okay 3, but it doesn't matter what you do you will never be that good at drilling). First and foremost it raises your critical probability which is very good. In essence you will to double the criticals of other Bunnies. Second it raies your WT or carrying capacity. This is also very useful. The drawbacks however are a significant loss of hit points (HP) and defense (DP). This means that you are going to get hit more often and for more damage and that you will have less health with which to absorbe the damage. In other words you will do more damage but also take more damage.
The choice is yours 4114 or 4123 (or some other build). Personally, I don't care which you choose. Me, I prefer a 4114 or 4213 because I do like having additional magic defense, but because I typically only run Bunnies to level 40 to get the gift box and sell it I stick with 4114 build because it is fast and easy to level.
Okay, so now for placing the skill points. There is really only one option (though some claim otherwise). AP. That's it. Put all of your points into AP (attack power). Pretty much all of your skills rely on it. Boost it and be happy.
Okay, you can drop some points into DP or MD if you want to raise your defenses. I won't argue with you. (Heck you could even drop all your points into DP or MD and and I wouldn't argue with you). However you should avoid at ALL costs the temptation to waste putting points into DX or AC. DX will max out naturally over time AND it levels so slowly that you won't even notice a difference while you are stuck doing crappy damage. As for AC, if accuracy is a concern take the Bull's Eye skill.
Okay, for skills : Burning Rave and Pumping Heart. Those are the essentials. In other words master these two.
Burning Rave does better damage than your regular attack and it DOES NOT MISS. Plus the cool down time is such that you can use it constantly.
Pumping Heart makes you do more damage. It also makes anyone else in your party do more damage. 'nuff said.
You can also master shockwave if you are in the mood. Shockwave is a slow skill but it does combo well with Burning Rave and you get it sooner so to my mind it works well. I usually Master it as well. 1 hit with Shockwave followed by 1 regular attack will kill a bunch of stuff.
Bull's Eye - a good skill. It makes it so you miss less often with your regular attacks and with Shockwave. However if you are using Burning Rave as your main attack, you won't be missing anyway so take the skill or not.
One word about the debuff skills (sense breaker, luck breaker and all that) DON'T. Complete waste of time. If you are high enough level and doing PVP then luck breaker will make you take less damage etc. But by and large they are not as useful as the other skills.
Wednesday, July 15, 2009
Trickster Online Walkthrough Beach Field 1
Beach Field 1 is a rarely frequented place, except by those looking to drill up letters.
Monsters:
Cannonshell- drops premium gunpowder, scrap iron piece
Fan Lizard - drops cooling fan, lizard muffler
Punisher Cannonshell - drops turban shell, sleeping socks
There is also a chance that they will drop a level 20 weapon or staff.
All monsters in the Beach Fields drop Pointy Object, Pink Potion A, Blue Potion A, as well as level 20 stones and crystals.
Drilling:
Crystal
letter of fortune
letter of misfortune
Coco Nuferious Shell
Empty Potion Bottle
Pink Potion A
Blue Potion A
coin
5 Galder Coupon
10 Galder Coupon
Monsters:
Cannonshell- drops premium gunpowder, scrap iron piece
Fan Lizard - drops cooling fan, lizard muffler
Punisher Cannonshell - drops turban shell, sleeping socks
There is also a chance that they will drop a level 20 weapon or staff.
All monsters in the Beach Fields drop Pointy Object, Pink Potion A, Blue Potion A, as well as level 20 stones and crystals.
Drilling:
Crystal
letter of fortune
letter of misfortune
Coco Nuferious Shell
Empty Potion Bottle
Pink Potion A
Blue Potion A
coin
5 Galder Coupon
10 Galder Coupon
Trickster Online Walkthrough Beach Field 2
Beach Field 2 is a rarely frequented place, except by those looking to drill up letters.
Monsters:
Pineapple- drops pine bong mask, empty pine can, del nori sticker
Fan Lizard - drops cooling fan, lizard muffler
Punisher Cannonshell - drops turban shell, sleeping socks
There is also a chance that they will drop a level 20 weapon or staff.
All monsters in the Beach Fields drop Pointy Object, Pink Potion A, Blue Potion A, as well as level 20 stones and crystals.
Drilling:
Crystal
farewell letter
love letter
confession letter
Coco Nuferious Shell
Empty Potion Bottle
Pink Potion A
Blue Potion A
coin
5 Galder Coupon
10 Galder Coupon
Monsters:
Pineapple- drops pine bong mask, empty pine can, del nori sticker
Fan Lizard - drops cooling fan, lizard muffler
Punisher Cannonshell - drops turban shell, sleeping socks
There is also a chance that they will drop a level 20 weapon or staff.
All monsters in the Beach Fields drop Pointy Object, Pink Potion A, Blue Potion A, as well as level 20 stones and crystals.
Drilling:
Crystal
farewell letter
love letter
confession letter
Coco Nuferious Shell
Empty Potion Bottle
Pink Potion A
Blue Potion A
coin
5 Galder Coupon
10 Galder Coupon
Trickster Online Walkthrough Pyramid Dungeon 3 Hall of Bastet
Pyramid dungeon 3 isn't much different from other pyramid dungeon areas.
Monsters:
Silver G - drops silver scarab, silver dumpling
Gold G - drops gold scarab, gold dumpling
Basic Mummy (Level 40) - drops pine resin (117 galders) beeswax
There is also a chance that they will drop a level 20 weapon or staff.
All monsters in the Desert Beach area drop Pointy Object, Pink Potion A, Blue Potion A, as well as level 20 stones and crystals.
Drilling:
Crystal
Book of the Dead
Glyph Stone
Glyph Cornerstone
Round Bone Seal
Uraeus Statue
Nehkebus Statue
Pink Potion A
Blue Potion A
Coin
5 Galder Coupon
10 Galder Coupon
Monsters:
Silver G - drops silver scarab, silver dumpling
Gold G - drops gold scarab, gold dumpling
Basic Mummy (Level 40) - drops pine resin (117 galders) beeswax
There is also a chance that they will drop a level 20 weapon or staff.
All monsters in the Desert Beach area drop Pointy Object, Pink Potion A, Blue Potion A, as well as level 20 stones and crystals.
Drilling:
Crystal
Book of the Dead
Glyph Stone
Glyph Cornerstone
Round Bone Seal
Uraeus Statue
Nehkebus Statue
Pink Potion A
Blue Potion A
Coin
5 Galder Coupon
10 Galder Coupon
Trickster Online Walkthrough - Pyramid Dungeon 4 Hall of Dead
Pyramid dungeon 4 isn't much different from other pyramid dungeon areas.
Monsters:
Seth (Level 45)- drops subjects earrings (142 galders), subjects mask (142 galders)
Basic Mummy (Level 40) - drops pine resin (117 galders) beeswax
Rotten Mummy (Level 43)- drops tar (129 galders), undecayed skirt (130 galders)
There is also a chance that they will drop a level 20 weapon or staff.
All monsters in the Desert Beach area drop Pointy Object, Pink Potion A, Blue Potion A, as well as level 20 stones and crystals.
Drilling:
Crystal
Book of the Dead
Glyph Stone
Glyph Cornerstone
Round Bone Seal
Uraeus Statue
Nehkebus Statue
Papyrus
Qubehsenuef
Harpy
Duamutef
Imsety
Pink Potion A
Blue Potion A
Coin
5 Galder Coupon
10 Galder Coupon
Monsters:
Seth (Level 45)- drops subjects earrings (142 galders), subjects mask (142 galders)
Basic Mummy (Level 40) - drops pine resin (117 galders) beeswax
Rotten Mummy (Level 43)- drops tar (129 galders), undecayed skirt (130 galders)
There is also a chance that they will drop a level 20 weapon or staff.
All monsters in the Desert Beach area drop Pointy Object, Pink Potion A, Blue Potion A, as well as level 20 stones and crystals.
Drilling:
Crystal
Book of the Dead
Glyph Stone
Glyph Cornerstone
Round Bone Seal
Uraeus Statue
Nehkebus Statue
Papyrus
Qubehsenuef
Harpy
Duamutef
Imsety
Pink Potion A
Blue Potion A
Coin
5 Galder Coupon
10 Galder Coupon
Trickster Online Monsters - Bustshell
Where Found
Coral Field 4
Level 13
Drops
Other Info
Bustshell are the object of Hunter Yuri's quest if you are below level 14.
Coral Field 4
Level 13
Drops
Other Info
Bustshell are the object of Hunter Yuri's quest if you are below level 14.
Friday, July 10, 2009
Trickster Online Fox Build Guide - First Job
Okay, now playing a Fox can go a lot of different ways. They are much more complex characters than the other classes (except maybe for Cats/Raccoons) so you really need to have a plan in mind when you start.
There are 2 major builds for Foxes 3142 and 1144.
Driller Build:
Power = 1
Magic = 1
Sense = 4
Charm = 4
Attack Build
Power = 3
Magic = 1
Sense = 4
Charm = 2
The idea behind the attack build is that you can take advantage of stone strike and your regular attack to do damage. You put all your points into AP to increase your damage. Of course you won't have a whole lot of HP but then there are drawbacks to everything. Personally I dislike this build intensely.
The driller build is much preferred and honestly it can deal out a lot of damage as well, but you have to level it up a little bit. However if you follow my leveling guide up to level 20 you will find that it isn't much of a sacrifice after all. Just put all your points into DA (Detect Ability) and get Shuriken Master and you will be just fine. In fact you will do nearly as much damage as a Bunny/Buffalo of equal level without having to engage in melee. You will also have the added benefit of becoming a drill master.
You can also swap out one of the charm points and put it into magic for increased magic defense if you like. This is a personal preference and won't hurt or help your progress much in any direction.
So where to put your level up points? If you are going for damage with stone strike and regular attacks then all points into AP. If you are going to excel at Shuriken Master then all points into DA. The Fox is one of the few classes where you really have to make this decision. It won't do you much good to fool around with where to put your points and you have to make this commitment early on.
Skills: Invincible Drilling - This is a must. Get it or regret it.
Stone Strike. Based on AP/DP. The advantage of this skill is that you don't need to buy anything to throw and you get it early. The disadvantages are that you can and will miss with it and it doesn't do as much damage as Shuriken Master
Shurken Master: My favorite. Based on DP only (both for hit and damage though the AP bonus of the weapon used affects damage). This skill has a very, very, very high accuracy and will only miss sometimes against very high level opponents. Also the damage is very good. With good equips and maxed DA you will be doing damage like a Bunny except your luck will be much higher than any Bunny or Buffalo so you will very often do more damage than the power types. The drawback is that you have to carry ammo (fire needle, bone needle, etc.)
Sixth Sense: You will want this skill because it boosts your DA by a percentage (the higher the skill level the higher the percentage). This means that you do more damage. Its good so get it. Beware, however that the mana cost is high so be careful. Until level 35 (when you get decent equips) it is entirely possible to level this skill to the point you can't cast it because you don't have the mana. Master it as soon as you can.
Basic Detection: Probably the last skill you will get during your fist job. Get it because quite frankly it makes drilling a ton easier. No need to master it though.
There are 2 major builds for Foxes 3142 and 1144.
Driller Build:
Power = 1
Magic = 1
Sense = 4
Charm = 4
Attack Build
Power = 3
Magic = 1
Sense = 4
Charm = 2
The idea behind the attack build is that you can take advantage of stone strike and your regular attack to do damage. You put all your points into AP to increase your damage. Of course you won't have a whole lot of HP but then there are drawbacks to everything. Personally I dislike this build intensely.
The driller build is much preferred and honestly it can deal out a lot of damage as well, but you have to level it up a little bit. However if you follow my leveling guide up to level 20 you will find that it isn't much of a sacrifice after all. Just put all your points into DA (Detect Ability) and get Shuriken Master and you will be just fine. In fact you will do nearly as much damage as a Bunny/Buffalo of equal level without having to engage in melee. You will also have the added benefit of becoming a drill master.
You can also swap out one of the charm points and put it into magic for increased magic defense if you like. This is a personal preference and won't hurt or help your progress much in any direction.
So where to put your level up points? If you are going for damage with stone strike and regular attacks then all points into AP. If you are going to excel at Shuriken Master then all points into DA. The Fox is one of the few classes where you really have to make this decision. It won't do you much good to fool around with where to put your points and you have to make this commitment early on.
Skills: Invincible Drilling - This is a must. Get it or regret it.
Stone Strike. Based on AP/DP. The advantage of this skill is that you don't need to buy anything to throw and you get it early. The disadvantages are that you can and will miss with it and it doesn't do as much damage as Shuriken Master
Shurken Master: My favorite. Based on DP only (both for hit and damage though the AP bonus of the weapon used affects damage). This skill has a very, very, very high accuracy and will only miss sometimes against very high level opponents. Also the damage is very good. With good equips and maxed DA you will be doing damage like a Bunny except your luck will be much higher than any Bunny or Buffalo so you will very often do more damage than the power types. The drawback is that you have to carry ammo (fire needle, bone needle, etc.)
Sixth Sense: You will want this skill because it boosts your DA by a percentage (the higher the skill level the higher the percentage). This means that you do more damage. Its good so get it. Beware, however that the mana cost is high so be careful. Until level 35 (when you get decent equips) it is entirely possible to level this skill to the point you can't cast it because you don't have the mana. Master it as soon as you can.
Basic Detection: Probably the last skill you will get during your fist job. Get it because quite frankly it makes drilling a ton easier. No need to master it though.
Labels:
basic detection,
build,
builds,
fox,
fox build,
invincible drilling,
shuriken master,
sixth sense,
stone strike
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