If this guide looks like the Bunny Guide I published yesterday - well IT IS. They play the same for the first job, duh! There is no difference between a Bunny and a Buffalo for the first job, get used to the idea. They have the same skills, the same builds, use the same equips, do all the same stuff and quite frankly are the same class with different art. I just had to do a Buffalo specific guide so that those of you searching for it would find it.
But you want specifics - okay so for some specifics.
Popular Builds are:
Power = 4
Magic = 1
Sense = 1
Charm = 4
OR
Power = 4
Magic = 1
Sense = 2
Charm = 3
There are, of course any number of other combinations. Some newbies are tempted to raise magic in order to get more MP because it is frustrating for the first 35 levels to run out of mana all the time. One word - DON'T. If you want to boost your magic fine, but do it because you want the additional magic protection. You won't need the MP after level 35 because you'll be able to get items to boost it for you.
As for raising your sense there are 2 things that it does for you (okay 3, but it doesn't matter what you do you will never be that good at drilling). First and foremost it raises your critical probability which is very good. In essence you will to double the criticals of other Bunnies. Second it raies your WT or carrying capacity. This is also very useful. The drawbacks however are a significant loss of hit points (HP) and defense (DP). This means that you are going to get hit more often and for more damage and that you will have less health with which to absorbe the damage. In other words you will do more damage but also take more damage.
The choice is yours 4114 or 4123 (or some other build). Personally, I don't care which you choose. Me, I prefer a 4114 or 4213 because I do like having additional magic defense, but because I typically only run Bunnies to level 40 to get the gift box and sell it I stick with 4114 build because it is fast and easy to level.
Okay, so now for placing the skill points. There is really only one option (though some claim otherwise). AP. That's it. Put all of your points into AP (attack power). Pretty much all of your skills rely on it. Boost it and be happy.
Okay, you can drop some points into DP or MD if you want to raise your defenses. I won't argue with you. (Heck you could even drop all your points into DP or MD and and I wouldn't argue with you). However you should avoid at ALL costs the temptation to waste putting points into DX or AC. DX will max out naturally over time AND it levels so slowly that you won't even notice a difference while you are stuck doing crappy damage. As for AC, if accuracy is a concern take the Bull's Eye skill.
Okay, for skills : Burning Rave and Pumping Heart. Those are the essentials. In other words master these two.
Burning Rave does better damage than your regular attack and it DOES NOT MISS. Plus the cool down time is such that you can use it constantly.
Pumping Heart makes you do more damage. It also makes anyone else in your party do more damage. 'nuff said.
You can also master shockwave if you are in the mood. Shockwave is a slow skill but it does combo well with Burning Rave and you get it sooner so to my mind it works well. I usually Master it as well. 1 hit with Shockwave followed by 1 regular attack will kill a bunch of stuff.
Bull's Eye - a good skill. It makes it so you miss less often with your regular attacks and with Shockwave. However if you are using Burning Rave as your main attack, you won't be missing anyway so take the skill or not.
One word about the debuff skills (sense breaker, luck breaker and all that) DON'T. Complete waste of time. If you are high enough level and doing PVP then luck breaker will make you take less damage etc. But by and large they are not as useful as the other skills.
Showing posts with label build. Show all posts
Showing posts with label build. Show all posts
Wednesday, July 22, 2009
Tuesday, July 21, 2009
Bunny Build Guide - First Job
Okay, Bunnies are easy to play - so easy in fact that there really isn't much to say other than go get 'em.
But you want specifics - okay so for some specifics.
Popular Builds are:
Power = 4
Magic = 1
Sense = 1
Charm = 4
OR
Power = 4
Magic = 1
Sense = 2
Charm = 3
There are, of course any number of other combinations. Some newbies are tempted to raise magic in order to get more MP because it is frustrating for the first 35 levels to run out of mana all the time. One word - DON'T. If you want to boost your magic fine, but do it because you want the additional magic protection. You won't need the MP after level 35 because you'll be able to get items to boost it for you.
As for raising your sense there are 2 things that it does for you (okay 3, but it doesn't matter what you do you will never be that good at drilling). First and foremost it raises your critical probability which is very good. In essence you will to double the criticals of other Bunnies. Second it raies your WT or carrying capacity. This is also very useful. The drawbacks however are a significant loss of hit points (HP) and defense (DP). This means that you are going to get hit more often and for more damage and that you will have less health with which to absorbe the damage. In other words you will do more damage but also take more damage.
The choice is yours 4114 or 4123 (or some other build). Personally, I don't care which you choose. Me, I prefer a 4114 or 4213 because I do like having additional magic defense, but because I typically only run Bunnies to level 40 to get the gift box and sell it I stick with 4114 build because it is fast and easy to level.
Okay, so now for placing the skill points. There is really only one option (though some claim otherwise). AP. That's it. Put all of your points into AP (attack power). Pretty much all of your skills rely on it. Boost it and be happy.
Okay, you can drop some points into DP or MD if you want to raise your defenses. I won't argue with you. (Heck you could even drop all your points into DP or MD and and I wouldn't argue with you). However you should avoid at ALL costs the temptation to waste putting points into DX or AC. DX will max out naturally over time AND it levels so slowly that you won't even notice a difference while you are stuck doing crappy damage. As for AC, if accuracy is a concern take the Bull's Eye skill.
Okay, for skills : Burning Rave and Pumping Heart. Those are the essentials. In other words master these two.
Burning Rave does better damage than your regular attack and it DOES NOT MISS. Plus the cool down time is such that you can use it constantly.
Pumping Heart makes you do more damage. It also makes anyone else in your party do more damage. 'nuff said.
You can also master shockwave if you are in the mood. Shockwave is a slow skill but it does combo well with Burning Rave and you get it sooner so to my mind it works well. I usually Master it as well. 1 hit with Shockwave followed by 1 regular attack will kill a bunch of stuff.
Bull's Eye - a good skill. It makes it so you miss less often with your regular attacks and with Shockwave. However if you are using Burning Rave as your main attack, you won't be missing anyway so take the skill or not.
One word about the debuff skills (sense breaker, luck breaker and all that) DON'T. Complete waste of time. If you are high enough level and doing PVP then luck breaker will make you take less damage etc. But by and large they are not as useful as the other skills.
But you want specifics - okay so for some specifics.
Popular Builds are:
Power = 4
Magic = 1
Sense = 1
Charm = 4
OR
Power = 4
Magic = 1
Sense = 2
Charm = 3
There are, of course any number of other combinations. Some newbies are tempted to raise magic in order to get more MP because it is frustrating for the first 35 levels to run out of mana all the time. One word - DON'T. If you want to boost your magic fine, but do it because you want the additional magic protection. You won't need the MP after level 35 because you'll be able to get items to boost it for you.
As for raising your sense there are 2 things that it does for you (okay 3, but it doesn't matter what you do you will never be that good at drilling). First and foremost it raises your critical probability which is very good. In essence you will to double the criticals of other Bunnies. Second it raies your WT or carrying capacity. This is also very useful. The drawbacks however are a significant loss of hit points (HP) and defense (DP). This means that you are going to get hit more often and for more damage and that you will have less health with which to absorbe the damage. In other words you will do more damage but also take more damage.
The choice is yours 4114 or 4123 (or some other build). Personally, I don't care which you choose. Me, I prefer a 4114 or 4213 because I do like having additional magic defense, but because I typically only run Bunnies to level 40 to get the gift box and sell it I stick with 4114 build because it is fast and easy to level.
Okay, so now for placing the skill points. There is really only one option (though some claim otherwise). AP. That's it. Put all of your points into AP (attack power). Pretty much all of your skills rely on it. Boost it and be happy.
Okay, you can drop some points into DP or MD if you want to raise your defenses. I won't argue with you. (Heck you could even drop all your points into DP or MD and and I wouldn't argue with you). However you should avoid at ALL costs the temptation to waste putting points into DX or AC. DX will max out naturally over time AND it levels so slowly that you won't even notice a difference while you are stuck doing crappy damage. As for AC, if accuracy is a concern take the Bull's Eye skill.
Okay, for skills : Burning Rave and Pumping Heart. Those are the essentials. In other words master these two.
Burning Rave does better damage than your regular attack and it DOES NOT MISS. Plus the cool down time is such that you can use it constantly.
Pumping Heart makes you do more damage. It also makes anyone else in your party do more damage. 'nuff said.
You can also master shockwave if you are in the mood. Shockwave is a slow skill but it does combo well with Burning Rave and you get it sooner so to my mind it works well. I usually Master it as well. 1 hit with Shockwave followed by 1 regular attack will kill a bunch of stuff.
Bull's Eye - a good skill. It makes it so you miss less often with your regular attacks and with Shockwave. However if you are using Burning Rave as your main attack, you won't be missing anyway so take the skill or not.
One word about the debuff skills (sense breaker, luck breaker and all that) DON'T. Complete waste of time. If you are high enough level and doing PVP then luck breaker will make you take less damage etc. But by and large they are not as useful as the other skills.
Friday, July 10, 2009
Trickster Online Fox Build Guide - First Job
Okay, now playing a Fox can go a lot of different ways. They are much more complex characters than the other classes (except maybe for Cats/Raccoons) so you really need to have a plan in mind when you start.
There are 2 major builds for Foxes 3142 and 1144.
Driller Build:
Power = 1
Magic = 1
Sense = 4
Charm = 4
Attack Build
Power = 3
Magic = 1
Sense = 4
Charm = 2
The idea behind the attack build is that you can take advantage of stone strike and your regular attack to do damage. You put all your points into AP to increase your damage. Of course you won't have a whole lot of HP but then there are drawbacks to everything. Personally I dislike this build intensely.
The driller build is much preferred and honestly it can deal out a lot of damage as well, but you have to level it up a little bit. However if you follow my leveling guide up to level 20 you will find that it isn't much of a sacrifice after all. Just put all your points into DA (Detect Ability) and get Shuriken Master and you will be just fine. In fact you will do nearly as much damage as a Bunny/Buffalo of equal level without having to engage in melee. You will also have the added benefit of becoming a drill master.
You can also swap out one of the charm points and put it into magic for increased magic defense if you like. This is a personal preference and won't hurt or help your progress much in any direction.
So where to put your level up points? If you are going for damage with stone strike and regular attacks then all points into AP. If you are going to excel at Shuriken Master then all points into DA. The Fox is one of the few classes where you really have to make this decision. It won't do you much good to fool around with where to put your points and you have to make this commitment early on.
Skills: Invincible Drilling - This is a must. Get it or regret it.
Stone Strike. Based on AP/DP. The advantage of this skill is that you don't need to buy anything to throw and you get it early. The disadvantages are that you can and will miss with it and it doesn't do as much damage as Shuriken Master
Shurken Master: My favorite. Based on DP only (both for hit and damage though the AP bonus of the weapon used affects damage). This skill has a very, very, very high accuracy and will only miss sometimes against very high level opponents. Also the damage is very good. With good equips and maxed DA you will be doing damage like a Bunny except your luck will be much higher than any Bunny or Buffalo so you will very often do more damage than the power types. The drawback is that you have to carry ammo (fire needle, bone needle, etc.)
Sixth Sense: You will want this skill because it boosts your DA by a percentage (the higher the skill level the higher the percentage). This means that you do more damage. Its good so get it. Beware, however that the mana cost is high so be careful. Until level 35 (when you get decent equips) it is entirely possible to level this skill to the point you can't cast it because you don't have the mana. Master it as soon as you can.
Basic Detection: Probably the last skill you will get during your fist job. Get it because quite frankly it makes drilling a ton easier. No need to master it though.
There are 2 major builds for Foxes 3142 and 1144.
Driller Build:
Power = 1
Magic = 1
Sense = 4
Charm = 4
Attack Build
Power = 3
Magic = 1
Sense = 4
Charm = 2
The idea behind the attack build is that you can take advantage of stone strike and your regular attack to do damage. You put all your points into AP to increase your damage. Of course you won't have a whole lot of HP but then there are drawbacks to everything. Personally I dislike this build intensely.
The driller build is much preferred and honestly it can deal out a lot of damage as well, but you have to level it up a little bit. However if you follow my leveling guide up to level 20 you will find that it isn't much of a sacrifice after all. Just put all your points into DA (Detect Ability) and get Shuriken Master and you will be just fine. In fact you will do nearly as much damage as a Bunny/Buffalo of equal level without having to engage in melee. You will also have the added benefit of becoming a drill master.
You can also swap out one of the charm points and put it into magic for increased magic defense if you like. This is a personal preference and won't hurt or help your progress much in any direction.
So where to put your level up points? If you are going for damage with stone strike and regular attacks then all points into AP. If you are going to excel at Shuriken Master then all points into DA. The Fox is one of the few classes where you really have to make this decision. It won't do you much good to fool around with where to put your points and you have to make this commitment early on.
Skills: Invincible Drilling - This is a must. Get it or regret it.
Stone Strike. Based on AP/DP. The advantage of this skill is that you don't need to buy anything to throw and you get it early. The disadvantages are that you can and will miss with it and it doesn't do as much damage as Shuriken Master
Shurken Master: My favorite. Based on DP only (both for hit and damage though the AP bonus of the weapon used affects damage). This skill has a very, very, very high accuracy and will only miss sometimes against very high level opponents. Also the damage is very good. With good equips and maxed DA you will be doing damage like a Bunny except your luck will be much higher than any Bunny or Buffalo so you will very often do more damage than the power types. The drawback is that you have to carry ammo (fire needle, bone needle, etc.)
Sixth Sense: You will want this skill because it boosts your DA by a percentage (the higher the skill level the higher the percentage). This means that you do more damage. Its good so get it. Beware, however that the mana cost is high so be careful. Until level 35 (when you get decent equips) it is entirely possible to level this skill to the point you can't cast it because you don't have the mana. Master it as soon as you can.
Basic Detection: Probably the last skill you will get during your fist job. Get it because quite frankly it makes drilling a ton easier. No need to master it though.
Labels:
basic detection,
build,
builds,
fox,
fox build,
invincible drilling,
shuriken master,
sixth sense,
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